![]() You can go in and simply change those numbers. All the devs did was choose what numbers they felt they could broadly support. This is not a matter of whether the devs have fixed anything or haven't fixed anything. The modlet will change the numbers to 2x, 4x, 8x, 16x depending on what you chose. Or you can get a single modlet folder from someone who has already changed the numbers and place it in your mods folder and it's done. You don't have to change any code or write any code. You just have to go to the option screen known as spawning.xml and play with the numbers. You can think of the xml files as a very detailed options menu and all you have to do to get more zombies is change the numbers to what you want them to be. Editing the zombie counts in the xml files is not even really modding in the classic sense. But like I said, the game does have zombies- even if it only 2 in your particular area of the forest and if you want more than what vanilla offers the developers have offered means to get more. I haven't encountered low zombie counts like that even in vanilla but of course anything is possible. I would wait to increase the zombie counts until you feel you have a better handle on the PC version but once you do the sky's the limit to what you can have depending on your own limitations and it is extremely simple to add such a modlet to your files.īut iv walked into the forest once and travled to another biome. Install the modlet and be satisfied until/if the devs increase the counts themselves. It is just a matter of preference and they have given us the means to change the current game to better match our preferences. Until then they have given the option by making it exposed to the xmls. Perhaps once the developers have everything in (including bandits) they will be ready to start increasing entity counts or giving players the option to easily do so. If I tried to use the 16x mod my computer couldn't handle it but the option is out there for those who can. Modders don't have to operate to that standard level. The devs must do what they feel is best to deliver a product that is consistent and works on the widest range of rigs. Since the devs heard and are aware of the problem and even mods seem to fix this easily, there will be a fix regarding that in 18.3 and it's a shame that there was no fix in 18.2 already. There is no need to continue beating this dead horse in every single thread you visit. They are fully aware of the zombie counts and how players feel about it. Much more productive than using every single thread to repeat yourself ad nauseum.Īnd in case anyone is worried that I'm trying to repress this feedback don't concern yourself. This game was made to be modded and there are a number of modlets that increase zombie counts- double, 4x, 8x, 16x.whatever you want. My game has loads of zombies because the PC has one super important advantage over the Xbox version and anyone who plays the PC version with not enough zombies to their liking is seriously short changing themselves. In short the game is a shadow of its former self, at least zombies-wise. Once you have a decent light source (e.g helmet light) you can basically just continue doing whatever you'd do in the day at night, there's no real threat in the game anymore to worry about. They really screwed this up in recent patches so your zombie apocalypse severely lacks zombies. If you came from the console version you will soon realise there are barely any zombies wandering in the PC version compared to what you're used to.
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